Emperor Dracula's "Epic Series".
Not just maps, entire living worlds...
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Author's Name: Emperor Dracula
E-Mail Address: EmperorDracula@yahoo.com
Author's ICQ: 25269716
Name of Map: Maximum Security V1
Primary Map Type: Epic Class.
Secondary Map Type: Space.
Size of Map:
   Zipped: .679MB
   Unzipped: .693MB
   Memory Used: 128MB
   Map Size: 63 X 63
Maximum Number of Players: 4
Tested: Check.
Tools Used: Annihilator 1.5, and some stuff.
Known Bugs: The top few lines of pixels in the minimap get screwed, sometimes.
 
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Graphics: Using CAP's kick ass space tileset. While many people may miss his features
          he made for this tileset, I left them out to simplify installation of this
          map. The one map, "Real Earth V1", I made that required a feature file
          recieved over 600 e-mails, to me, reporting errors because they didn't
          download the TAMEC.HPI file like Stratos said to in the reveiw. None the
          less, I think the whole layout more then makes up for it. The patterned
          "mountains" are quite impressive looking I think. And the planets, astoriods,
          stars, and nebula's in the blackness of space is really swell. A couple
          background images in space were actually made by RawDeal though.
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Mechanics: No seams showing. "Mountains" have the slopes voided. Can't build in space.
           AI doesn't get stuck. Tiny file to download. And 128MB is plenty to play this
           map. Everything is PERFECT!  
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Gameplay: I have spent many days creating the ultimate anti-air AI. Only the best players
          can expect to destroy the AI. And the bodycount will be very high. For my AI,
          that I call the "Drac Flak" AI, only builds basic resource generators and anti-air
          units. Including missle towers, flak guns, missle kbots, and tons of construction
          vehicals to wallpaper the place with these units. No other structors, or units,
          are built as they would just waste resources and build time. The result? Well,
          it'll take about 1 game minute, or more, to fly your planes to the AI's base.
          So, by the time you have a squadren of planes built, and to the AI's base, he's
          got a thick coat of missles towers and missle kbots covering his base. In short,
          the AI will chew up planes faster then you can send them. And by the time you
          get a lot of level 2 aircraft coming his way, he'll have flak guns EVERYWHERE! 
          So, why not just nuke the AI? First, because that's cheap. Second, because
          nukes won't reach the AI's base. You heard right, the AI's base is so far
          away that nukes can not reach it's base. I designed the map that way on purpose.
          Sick or slick? Anyways, this is an air war ONLY! Not only that but whether you
          fight the AI or a human the bases are the most porcable EVER! Is it even
          possible to beat a non-newbie human on this map? Hell if I know! But know this,
          I have defeated the AI after leaving it alone for 30 minutes. Can you? I lost over
          5000 units and killed about 500 of his. It's a war of attrition all the way. To
          win you must kill faster then your enemy can rebuild. It's that simple.
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Overall: These are intended to be the most porcable bases EVER! If you can beat a 
         non-newbie player at this map then I have failed in my multi-player intentions. 
         At the very least I hope the AI proves to be a tough nut to crack. Please note that
         due to game engine limitation the AI is unable to "see" your base. And as such
         allowing it to build offensive units would be a waste of resources. As such I have
         made it as defensable as possible hoping people with enjoy trying to defeat it.
         The goal on this map isn't so much to survive, as it is insanely porcable, but
         rather the goal is to defeat your enemy, any enemy. I must say this as well
         though, I doubt it's possible to defeat a TA veteran at this map. If two veterans
         fight each other on this map it's got to end up a stalemate. But as long as
         thousands of lives are lost, and countless tons of fighter and bombers are blown
         up, we're sure to all have tons of fun anyways. Right?!?
         
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Story: Our Arm capital ship "The Liberty" has approuched the Core capital ship "The Overlord".
       Launch our fighter squadrons immediatly! We must prevent Core landing forces from
       arriving at Emperian!
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Layout: If you play against the AI it's recommended you play against only one. The two
        primary starting locations are at the corners of the bases facing the center
        of the map. The two secondary starting places are towards the far corners of the
        bases. The AI gets a bit stuck in the last two spots. Though with 4 human players
        it could be lots of fun. I haven't allowed for more players as it gets too crowded.  

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Website: Go to http://www.tamec.org to download many of my maps.
         Go to http://www.tauniverse.com to hear my newstips.
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My current PC:
InWin Full Tower Case/300WT
3 extra high speed case fans
Asus P3B-F Mainboard
Pentium III 500MHz
384MB PC100 RAM
3dfx Voodoo III 3500 TV
Sound Blaster Live Full
US Robotics 56k Voice Faxmodem
IBM 22GB 7200RPM Hard Drive
Promise Technologies 66MB/s Card
HP CD-Writer Plus 8200
21" Sony 500PS Monitor
Altec Lansing ADA880 Speakers
Windows NT Server 4, Service Pack 4
HP Officejet 710

Plus plenty of cool little things...